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Showing posts from April, 2026

GURPS Dungeon Fantasy: Bow Masters, Mounted Knights, and Landed Knights.

The Knight in GURPS Dungeon Fantasy  is mostly just an analog for D&D's fighter class (the text even calls out that "fighter" was avoided mainly because it sounds "boring"). It doesn't actually support historically-inspired elite warriors very well, something made more conspicuous by the release of Dungeon Fantasy Denizens: Swashbucklers  and its Aristocrat template. Here are three options to help make the Knight a little more interesting. The lenses are intended to be used the same way as the other lenses in the Dungeon Fantasy Denizens  series, available to starting characters and paid for with points budgeted for optional advantage and/or gotten from quirks. New Occupational Template: Bow Master 250 Points Historically, archery was extremely important to many elites outside Europe, first in the form of Bronze Age chariot archers, then mounted archers in societies stretching from the Middle East to Japan.  GURPS Dungeon Fantasy , however,   assumes all...

Best of the GURPS Forums: Not So Unkillable

I've been a long-time poster on the SJGames' forums, particularly the  GURPS  forums. Unfortunately, they've never been super-easy to search, and it seems to have gotten worse over time. So I thought it would be worth collecting some of the best stuff that's been posted on the forums somewhere else for ease of reference. Today's question: how do you build a monster that doesn't initially seem hard to kill (so not unmodified Unkillable), but can come back from the dead an unlimited number times, like infinite copies of Extra Life? Former GURPS  assistant line editor PK has an answer : In the Powers playtest, Kromm was emphatic that it is not a -50 point break (because Unkillable 2 by itself is still worth more than 50 points). IIRC, the consensus ended up hovering around -20%, but no one could decide so it never made it in.  (This was a very short introductory post for a blog—I expect it to be mostly a repository of things I'm worried will be lost if they exi...